Announcing Reactive Extensions for .NET 4.0 Preview 1

May 27, 2017 Coding 1 comment , , ,

Announcing Reactive Extensions for .NET 4.0 Preview 1!

I am happy to announce that the first preview of Rx.NET 4.0 is now available. This release addresses a number of issues and contains several enhancements.

The biggest enhancement is consolidating the existing packages into one main package, System.Reactive NuGet. This will prevent most of the pain around binding redirects that were caused by #205. If you are using Rx 4.0 and need to use libraries built against Rx 3.x, then you need to also install the compatibility package System.Reactive.Compatibility. That package contains facades with type forwarders to the new assembly so types are unified correctly. You only need this compatibility package if you are consuming a library built against 3.x. You do not need it otherwise.

If you’re interested in the background behind the version numbers, I suggest reading the thread as it contains the gory details. While the idea was technically sound, it did mean that binding redirects were required for all .NET Framework uses. We heard the feedback loud and clear that this was really painful and took steps to fix it in 4.0.

The fix was to consolidate the previous set of packages into a single System.Reactive package. With the single package, binding redirects are no longer required and the platforms will get the correct Rx package version.

Please try it out and let us know if you encounter any issues at our repo. The full release notes are there too.

Using Xamarin Forms with .NET Standard – VS 2017 Edition

April 23, 2017 Coding 27 comments , , ,

Using Xamarin Forms with .NET Standard – VS 2017 Edition

I have previously blogged about using .NET Standard with Xamarin Forms. Since then, the tooling has changed significantly with Visual Studio 2017 and Visual Studio for Mac. This post will show you what you need to use Xamarin.Forms with a .NET Standard class library.

Why use a .NET Standard class library instead of a PCL? There are many good reasons, but the two biggest ones are:

  • Much bigger surface area. PCL’s were the least common denominator intersection of supported platforms. The end result is that while the binary worked on many platforms, there were a much more limited set of APIs available. .NET Standard 1.4 is the version that supports UWP, Xamarin Android, Xamarin iOS, and Xamarin.Mac.
  • “SDK Style” project file goodness. Legacy PCL’s use the old csproj format which have tons of gunk in them. While it is possible to use the new project style to generate legacy PCLs (if you use my MSBuild.Sdk.Extras package), it’s time to move past those. If you target .NET Standard 1.0-1.2, some PCL profiles can install your library. See the full table for the list.


Using .NET Standard requires you to use PackageReference to eliminate the pain of “lots of packages” as well as properly handle transitive dependencies. While you may be able to use .NET Standard without PackageReference, I wouldn’t recommend it.

You’ll need to use one of the following tools:

Getting Started

As of now, the project templates for creating a new Xamarin Forms project start with an older-style packages.config template, so whether you create a new project or have an existing project, the steps will be pretty much the same.

Step 1: Convert your projects to use PackageReference. The NuGet blog has details on using PackageReference with all project types. Unfortunately there’s no current migration tool, so it’s probably easiest to uninstall your existing packages, make sure the packages.config file is gone and then install the package after setting the VS Options to PackageReference. You can also do it by hand (which is what I did for my projects).

Step 2: As part of this, you can remove dependencies from your “head” projects that are referenced by your other projects you reference. This should simplify things dramatically for most projects. In the future, when you want to update to the next Xamarin Forms version, you can update it in one place, not 3-4 places. It also means, you only need the main Xamarin.Forms package, not each of the packages it pulls in.

For now, you’ll need to add the <RestoreProjectStyle>PackageReference</RestoreProjectStyle> property near the top of your iOS and Android csproj files. That tells NuGet restore to use the PackageReference mode even if you don’t have any direct packages (this is important for transitive restore). If you have any PackageReference elements in your iOS or Android csproj, then you don’t need this. For UWP, you already should have a PackageReference to the UWP meta-package (Microsoft.NETCore.UniversalWindowsPlatform version 5.3.2).

If you hit any issues with binaries not showing up in your bin directories (for your Android and iOS “head” projects), make sure that you have set CopyNuGetImplementations to true in your csproj.

At this point, your project should be compiling and working, but not yet using netstandard1.x anywhere.

Step 3: Move your PCL library to .NET Standard. This is the hard part today as there’s no tooling to automatically do this correctly. Be warned and DO NOT use this option PCL Dialog in the PCL properties. It is broken and will create a project.json based library targeting dotnet. I hope this option is removed in a future VS Update! Instead, go to File -> New Project -> .NET Standard -> Class Library and create a new class library. If this is a new project, I’d simply delete the existing PCL and just use a new one. If it’s an existing project, you’ll want to migrate. The new format is far simpler and moving the PCL by hand is usually pretty easy. What I’ve usually done is this:

  1. Close the solution in VS
  2. Take the existing csproj and make a copy of it somewhere else. I’ll keep this other copy open in Notepad.
  3. Copy/paste the contents of the new project you created and replace the contents of your existing project. Most of what you had in the old project isn’t really needed anymore. What you’ll likely need are settings like any signing or assembly names that don’t match the folder name/conventions. If you have ResX files with design-time generated code, you’ll need to add the following. Likewise, for Xamarin Forms pages, you’ll need this.
  4. Decide which .NET Standard version to target, probably 1.4, based on the table. Here’s a cheat sheet:
    • If you only want to support iOS and Android, you can use .NET Standard 1.6. In practicality though, most features are currently available at .NET Standard 1.3 and up.
    • If you want to support iOS, Android and UWP, then NET Standard 1.4 is the highest you can use.
    • If you want to support Windows Phone App 8.1 and Windows 8.1, then NET Standard 1.2 is your target.
    • If you’re still supporting Windows 8, .NET Standard 1.1 is for you.
    • Finally, if you need to support Windows Phone 8 Silverlight, then .NET Standard 1.0 is your only option.

Once you determine the netstandard version you want, in your csproj, set the TargetFramework to it — netstandard1.4, etc.

<Project Sdk="Microsoft.NET.Sdk">


    <PackageReference Include="Xamarin.Forms" Version="" />

    <!-- -->
    <None Remove="**\*.xaml" />

    <Compile Update="**\*.xaml.cs" DependentUpon="%(Filename)" />
    <EmbeddedResource Include="**\*.xaml" SubType="Designer" Generator="MSBuild:UpdateDesignTimeXaml" />


Note the addition of the PackageTargetFallback property. This is required to tell NuGet that specified TFM is compatible here because the Xamarin.Forms package has not yet been updated to use netstandard directly. Also note that DebugType set to full is required for the Xamarin tool-chain currently as they don’t yet support the new portable PDBs that are created by default.

At this point, when you reload the project, it should restore the packages and build correctly. You may need to do a full clean/rebuild.

Seeing it in action

I created a sample solution showing this all working over on GitHub. It’s a good idea to clone, build and run it to ensure your environment and tooling is up-to-date. If you get stuck converting your own projects, I’d recommend referring back to that repo to find the difference.

Building on command line

You will need to use MSBuild.exe to build this, either on Windows with a VS 2017 command prompt or a Mac with Visual Studio for Mac. You cannot use dotnet build for these projects types. dotnet build only supports .NET Standard, .NET Core and .NET Framework project types. It is not able to build the Xamarin projects and the custom tasks in Xamarin Forms have not yet been updated to support .NET Core.

To build, you’ll need two steps:

  1. msbuild /t:restore MySolution.sln
  2. msbuild /t:build /p:Configuration=Release MySolution.sln

You can also restore/build the .csproj files individually if you’d prefer.

As always, feel free to tweet me @onovotny as well.